B x2 - Flame Dash, Summon Skitterbots. Latter is also useful for better Master Toxicist uptime and make you faster indirectly (Quicksilver Flask) so I'd take this one first. Also got a bit unlucky with Tailwind proccing late and not getting full frenzy charges, With that said, I am looking for upgrades to the build in all shapes and forms, but I'd prefer to prioritize tankiness over damage at this point. Poisonous Concoction + Greater Volley + Greater Multiple Projectiles + Vicious Projectiles + Unbound Ailments + Void Manipulation, As I mentioned in leveling section, taking Charisma wheel and Reservation Efficiency Mastery should be enough for that aura setup: Hopefully you know what the Awakener's Orb is, if not you might check it here. I was using Golden Rule to circumvent the chaos res requirements with my gear, Poison conc obviously netting us a tonne of poisons on ourselves and therefore chaos res, Overall, I didn't take mine Maven hunting but it was by far the nicest league start I've had in recent leagues, 4 utility flasks on 'use when effect ends' for autonomous flaskfinder action, effectively mageblood. Pathing towards the Claw Mastery for that early Life & Mana on hit, which removes the need of Mana Flask and allow us to tank some monster hits easier. PoeCurrencyBuy, as always, brings the latest PoE 3.18 Shadow League Starter | Endgame | Fast | Cheap Builds to players. Large, Chaos Damage, 8 Passives. G - Dash later being replaced with Smoke Mine If you didn't get required clusters yet you can use temporary replacement without some notables or with higher amount of passives, its still better than trying to get something from the tree. I suspect all you need to make it work is some combination of granite flask, taste of hate, phys to ele armor, and life to ES modifiers. PoB link for this section contains items that should be enough for automation, but its far from being guaranteed that you find exactly the same stuff so feel free to calc it for your setup:), Levels are leveled, gear is geared. Main setup is unchanged*, just try to catch cheap awakened gems on the trade if possible. +20 to Dexterity - and this one too. With Lab done we now can get damages, and we will. ES from helmet and shield should be enough to use concoction without running out of energy shield, but in case you decide to use new Blessing thing you'll have to benchcraft 10% of Maximum Life as Extra Maximum Energy Shield on your chest. Without Focus/Tailwind/Frenzy Charges/Vaal blight, ST dps is about 15 mil, Disclaimer: I never bothered testing how many projectile overlaps I get. Saturated Divine Life Flask - this one we definitely quality up, Life flask alone adds ~440 flat chaos damage to the skill, which is over 50% of base damage on the gem level 19. Reused at the end of this Flask's effect - you start with this one, as it require less investments to maintain 100% flask uptime. We gonna need one more Green and Blue sockets on our gear, used for Despair and Plague Bearer (also obtained after Crematorium). reduced Duration / Increased Effect - option for later when you can keep 100% uptime with less duration from this mod. Starting with projectile damage nodes for easier early acts. Trading Clever Thief and Fang of the viper for a Jewel Socket with corrupted blood jewel and Evasion Mastery to fit all the auras. Maximum Life - life (what did you expect huh) This setup was enough for me to clear everything in 3.16 including 30 waves of Simulacrum, 100% Delirious maps and Release all Maven's Feared. Crit immunity against poisoned targets. Weapon is prohibited to use and we can't level up past 100 so the only thing we can do is to upgrade our gear even more. Should be easy to craft and therefore cheap to buy one. Utilising Emperor's Vigilance shield for easy glancing blows and the Mastery for LGoB was nice. First is crafting a double-influenced chest with Redeemer and Hunter mods chance to gain a Frenzy Charge on Hit and You can apply an additional Curse. I know that's the game, but I feel like it should happen less than it does, and would love if you guys could help me find the hole in my build. Malevolence - for later respec or experimental Divine Blessing link. Might be more effective if you manage to get a Divergent version of Poisonous Concoction. PoB link with leveling trees:https://pastebin.com/4LvcsWXi. They're also able to cause funny chain reactions in out case. PoeCurrencyBuy, as always, brings the latest PoE 3.18 Marauder League Starter | Endgame | Fast | Cheap Builds to players. B - Flame Dash. There is a wide variety of possible Synthesised implicits on these rings, just check for anything that might be useful for you like increased damage or extra attributes. Minor: Soul of Ruslatha - Life Flask sustain. Temporal Chains make our Poison and Wither stacks last longer, greatly improving DPS. Herald of Agony has increased Buff Effect - less damage than 1st one but provide more global chance to Poison, which might be nice later (lategame gear section, Asenath's Gentle Touch). Brutal Restraint - Timeless jewel with bunch of possible good stats. Second modifier might be one of the following: increased Chaos Damage while affected by Herald of Agony - biggest direct damage increase. Most interesting part for us Exiles:) We won't need any expensive upgrades to reach red maps, just a couple cheap uniques. These boots are a MASSIVE boost to single target damage, way more than simply turning on Tailwind on PoB, and here's why: Procc Tailwind early with increased effect + Onslaught flask with increased effect = we attack really fast = we get the 3 Frenzy Charges through Anomalous Blood Rage really fast. Random Question: What are people's opinions on Iron Reflexes vs pure Evasion? At this point we also take Druidic Rite and Flask Mastery (Utility Flasks recharge) for better flask uptime. Optimal placement is jewel socket at Ranger start, next to the Acrobatics keystone. Been trying to get accuracy during onslaught belt enchant both farming it myself and asking ppl for services and it's been rough lol. Increased Flask Charges Gained - very helpful for flask sustain Devouring Diadem - a helmet that I'm tempted to put into every build after trying it once :D In this particular build it is however a BiS option, combining tons of very important and useful properties: - Eldritch Battery - built-in keystone allow us to reserve all of our mana and spend ES to use skills. This section covers gear, gems and passive tree progress from acts done moment and until early red maps (approximately level 90). If you're here to take a look at the build, then enjoy! Blind on hit Jewel + Stibnite Flask (Witchfire Brew) give us a little bit of accuracy for bosses. Icefang Orbit - good damage and clear boost. 10K Molten Shell on M1, Elusive (high uptime during mapping since I never use Withering Step, whereas during bosses I spam it). Time to get some life via Thick Skin, Herbalism and Intuition before we go in 1st Lab. Curse is used against tough bosses while Plague Bearer is great for both clearing trash and add more damage on bosses. Summon Skitterbots (lvl 16, Chamber of Sins) At level 16 you should be able to collect couple Alterations to buy certain gems after getting one for free from quest completion: Herald of Agony (lvl 16, Chamber of Sins) - take it as quest reward +Benefits of being a Pathfinder - flasks with permanent uptime, even better now when we don't even need to press them manually. B x3 - Flame Dash, Purity of Elements, Despair. Three-step Assault - good boots when you have Phasing and Onslaught in your build. I looked over your build and noticed some room for improvement. First is a Death Rush. I felt an absurd damage increase when I got this lab enchant simply because I get to 3 frenzy charges so fast now, and I feel like the added attack speed is a big part of it. Fatal Toxins and Mastery for more more damage, Careful Conservationist to compensate a downside of Survival Instincts we added earlier. Final links/colors we'll need during Act 1: GGG - Caustic Arrow + Mirage Archer + Pierce/Void Manipulation My hunch is evasion with some armor is the best. Choose your favorite ascendant from Juggernaut, Chieftain and Berserker to accept new challenges! Onslaught on Kill - nice yet rare mod, guaranteed 8s Onslaught on kill is cool to have Explodes are always nice and fun, and also screw you porcupines! As for stats, just look for whatever seems useful and affordable at the moment:). +There is always room for upgrade, but switching from poor exile using sticks he found on the ground (which is still performing somewhat good for its cost of none) to actually geared setups is smooth and doesn't require too much currency out of sudden. All that is need is a shield with T1-T2 ailment immunity, the thick skin wheel, boots with open suffix, and some corrupted base jewels. I thought 11 projectiles would make it proc a lot even with low crit chance, but apparently that's not how the game works (either they all crit or none crit!). This Sentinel Templar guide covers the overview, leveling, and endgame concepts for PoE 3.18 Sentinel Inquisitor Righteous Fire Trap Build, including a PoB import for reference and advanced information. That said, getting the crit % lab enchant seems to have fixed that. This issue got fixed with Divine Flesh, but yea.
chance to avoid Being Stunned - self-explanatory, if stuns are annoying. Due to nerfs of unique flasks it is pretty hard to reach 100% uptime on this one, but Pathfindes still can do that. We have a Notable Spiked Concoction on our Medium Cluster Jewel, that provide a nice buff Alchemist's Genius (20% increased Flask Charges gained and 10% Flask Effect), which is applied on flask use. We also need another source of Wither as just Withering Step is not enough yet, and there is two options: Default one - Spell Totem + Multiple Totems + Wither Medium, Damage over Time, 4-5 Passives. The Gull - really nice for those who like to click on shrines, specially with new Atlas passives for shrines. Choose your favorite ascendant from Saboteur, Trickster and Assassin to accept new challenges! Choose your favorite ascendant from Hierophant, Guardian, and Inquisitor to accept new challenges! The Embalmer - amazing gloves, stats speak for itself. Honestly when I crafted the boots I thought I had made a big mistake because tailwind wasn't up nearly as much as I thought it would. Rest of the rares is placeholders I've mentioned already, with whatever good stuff you manage to get. Inveterate - this cluster alone cover 1/3 or our Spell Suppress cap, the rest we will get on gear later. You may also take one of Life Masteries for Vitality reservation efficiency if needed. +Despite we cannot use any weapon, Poisonous Concoction provide enough damage for single target and good clear speed just by its base damage and via life flask, therefore we just have 1 less gear slot to care about. Poisons you inflict Deal Damage faster - doesn't change total damage dealt per poison but increases DPS I have 2 setups: one for more single target dps and one for more tankiness/mapping. Right now, I am able to achieve 32 mil boss dps on "perfect" circumstances (Blood Rage, 3 Frenzy Charges, Tailwind, Totem, Focus, Vaal Blight, 15 Wither stacks). My PC PF was my league starter and I had a blast progressively upgrading this character, my single target (probably the build's weakest point at the start) is now by far the build's strongest point, and comparing my first Sirus to Sirus now is always a fun time. - Poison playstyle is not for everyone. Try to get Bleed Immunity as a Suffix. Sometimes I even drop the Quicksilver for a Jade Flask during certain content. Major: Soul of Brine King - to deal with stuns 4 utility flasks on 'use when effect ends' for autonomous flaskfinder action, effectively mageblood, using The Tactician for attributes and flask charges. Circle of Nostalgia - also very good upgrade, this time in a ring slot. We looking for these nodes - Touch of Cruelty/Wicked Pall, Unholy Grace and Unwaveringly Evil. Since we're removing Blood Rage, we can combine Wither and utility gems: Plague Bearer + Withering Step + Enhance + Ancestral Protector or Increased Duration, Otherwise just keep replacing regular gems with awakened / alt quality where it might be good. Withering Step - replacing Steelskin on LMB, additional Wither stacks are nice for ramping up damage on single target, and Elusive is great for extra speed/avoidance while moving. - like the other Betrayal items it comes with a Veiled mod, which makes it perfect est? With taste of hate I'm at 100% ignite/shock/freeze/chill immunity. GGG - Poisonous Concoction + Volley + Lesser Multiple Projectiles Determination + Vaal Grace + Alchemist's Basalt Flask + Stibnite Flask + Jade Flask sometimes (if I dont mind sacrificing Quicksilver for whatever content I am doing at the moment). I understand this would change closer to the 50k mark. It is a tanky character, Iron Reflexes + 77% ele res + 85% chaos res with Divine Flesh, 50% block 39% spell block, shock immune, 100% spell suppression, (could/should have a lot more life though). +Beside all kind of defensive layers, such things as ailments/curses/crits immunity are also making this build very comfortable to play. Swift Venoms and Mastery for more damage. This makes additional projectiles and AoE increases a very potent source of damage, at the same time increasing our area coverage and clear. A lot of damage increase, might be expensive with everything we need - in that case you can temporary use 9 passives base and/or one without one of the notables.
Chance to Blind on Hit - Blind is both defensive and offensive debuff now as it increases your chance to Evade attacks and reduce enemy chance to Evade, increasing your Hit chance If you prefer instant damage dealing, it might be not the best build for you. First of all we change class start area because projectile damage does little to nothing for us even in early maps, not to mention further upgrades focussing on Poison damage. Our main link should look as following (add 5th and 6th gems when you have 5/6L available): - additional reservation efficiency for socketed skills that perfectly complements previous mod. Plague Bearer + Blood Rage + Enhance + Flame Dash Should be active all the time by enchanting it with Reused at the end of this Flask's effect, which does not require too much investments into flask sustain (and our should be enough already). We keep all previous stuff, but still have to add couple new sockets onto our gear. Leper's Alms - shield I mentioned before. We then link Steelskin with Cast when Damage Taken to not use it manually. R x2 - Steelskin, Vitality Shock and Freeze immunity, and Ignite is never really scary. Anomalous Herald of Agony helps us get to 15 Wither Stacks asap. Replenishing Remedies - better flask sustain. Use it when you have a Devouring Diadem and ~700 ES, before that we simply cannot press it. Second unique might be not that cheap, so consider using one if you get a good deal or lucky drop - Leper's Alms with good defences and solid dps boost thanks to ailment duration mod. I am level 88 with garbage gear doing tier 10 maps with 100 Scourge stacks comfortably on evasion. Get rid of the bow and everything related to it, equip shield you've found on the way / buy some from vendor and make our new main link: Poisonous Concoction + Volley + Lesser Multiple Projectiles. -Initial setup has alright damage, but survivability mostly comes from further gear upgrades. After doing Twillight Strand clear quest you can buy any gems, this is a good time to get few for leveling in weapon swap. (differences tldr: malevolence gets swapped with Determination, inc AoE on Plague Bearer gets swapped with Vaal Blight, Phasing on Kill jewel gets swapped with Blind on Hit for accuracy, Quicksilver Flask gets swapped with Silver Flask with attack speed suffix - this flask is massive for single target). Right after you tell Piety to leave Crematorium at level 24, we swap Summon Skitterbots for Purity of Elements Ailments immunity and extra resists is amazing thing to get and must be taken asap. Also adding Flame Dash as your secondary movement ability is highly advised. And thats probably a good time to get trualy core uniques that will make this build solid for clearing serious content. Percantage of its life recovery value is applied as base hit damage of Poisonous Concoction and if you forget to upgrade your flask for couple acts you may easily miss 1/4 or even 1/3 or your damage. With Eldritch Battery our ES is our manapool pretty much, and the more ES you have the more you recharge per second, allow you to spam more concoctions. Graceful Assault allow us to have strong Onslaught earlier than we'd get Onslaught from flask in Act 5, also you may take 30 Str/Int nodes on the way if you need more of either. PoeCurrencyBuy, as always, brings the latest PoE 3.18 Duelist League Starter | Endgame | Fast | Cheap Builds to players. * This subreddit is a specialized subreddit for discussing Path of Exile Builds and Mechanics, Press J to jump to the feed. Because of poison mechanic we do not lose any poison damage from less multipliers on these support gems, as they affect hit damage but not base hit value which the poison scales from. additional Elemental Resistances - to fix resistances early on. *look for Devouring Diadem in gear section to see a potential gem swap. Carcass Jack - good old Carcass, likely not cheap yet very nice unique. If I'm being completely honest, I don't know if IR is the "best" version. There is only one yet very important change to make - after beating Kaom with Daresso and drill your way into the Beast, take one and buy another gem in town: Greater Volley and Greater Multiple Projectiles, which we will use instead lesser versions in main link now. I normally frown upon "PoB padding" but given the nature of most boss fights (with lots of intermissions etc.) My opinion is PoE is a mistake for this class since 100% ailment immunity is relatively easy to obtain. As soon as I enter the town and until lvl 12 I prefer to level with Caustic Arrow, which later is supported by QoL links - Mirage Archer (lvl 4 Flask Quest) and Pierce or Void Manipulation (lvl 8, entering Lower Prison), choice is yours. Nature's Adrenaline is the least important node so we leave it for Uber Lab. How are you liking it? GG - Puncture + Pierce Cherrubim's Maleficence - another cheap source of damage. Secondary Wither link depends on your preferences and whether you have an alternate quality on your Poisonous Concoction. As for Enhance, just try to get a cheap one and level it up.
Null and Void - source of Rampage and good other stats.
If you want to craft it yourself I recommend using ilvl 50-67 base to exclude unnecessary mods from the pool. Press question mark to learn the rest of the keyboard shortcuts. At least you could level 3 more gems there to corrupt/sell them:), Caustic Arrow + Mirage Archer + Pierce/Void Manipulation, Try to get a 3L in any other slot but your bow, because we gonna switch to, at level 12 and lose the bow while still needing the links, Poisonous Concoction + Volley + Lesser Multiple Projectiles, Poisonous Concoction + Volley + Lesser Multiple Projectiles + Vicious Projectiles, Smoke Mine, Herald of Agony, Blood Rage, Plague Bearer, Poisonous Concoction + Greater Volley + Greater Multiple Projectiles + Vicious Projectiles, Cast when Damage Taken [Lvl 14] + Vaal Molten Shell [Lvl 18] + Increased Duration, [Sentinel] PoE 3.18 Ranger League Starter Builds, [Sentinel] PoE 3.18 Shadow League Starter Builds, [Sentinel] PoE 3.18 Templar League Starter Builds, [Sentinel] PoE 3.18 Marauder League Starter Builds, [Sentinel] PoE 3.18 Duelist League Starter Builds, PoE 3.18 Sentinel - All The Details You Need To Know, PoE 3.18 Sentinel Recombinator Completed Guide, [Sentinel] PoE 3.18 Witch Necromancer Skeleton Mages League Starter Build, [Sentinel] PoE 3.18 Inquisitor Righteous Fire Trap Build.
reduced Charges used - budget option for better sustain. Rest of the points we put into small life clusters. Getting 300 dex is not a problem, and 150 int requirement is optional but would make this item even better. Thing is, Asenath's explodes are physical damage, which can poison if you have global chance to Poison, and we happen to have one from Herald of Agony buff. Now when we've gotten leveling topic off the way, lets talk about more interesting parts. Fancy - Ancestral Protector + Withering Touch + Culling Strike Also my flask sustain is really good, and my life flask is so insane that I can outheal Shaper beams if I use it when I am below <50% hp for the extra healing from Pantheon. Also its a good idea to check for some good shields on your way so you can use it from level 12, and pick up some magic items to vendor them unidentified and get couple extra transmutes for further NPC purchases / bench crafts. Right now I am able to sit in my hideout and have jade, quicksilver, and taste of hate flasks all on constant uptime with just field medicine, druidic rite, and the utility flask mastery. Gear. Also in theory, alternate quality on Withering Step might be enough for maximum Wither stacks on bosses already. Latter can be rolled with Harvest reforges (Caster) to get it relatively easy as there is not much caster mods on the ring. This PoE 3.18 Sentinel Recombinator Completed guide will detail the power of the new craft system.
Determination - same as above Few changes touches utility part only. I feel good about where I am at. Anomalous quality for Blood Rage it really great to generate Frenzy charges against single target. There is some useful ones you'll need later in maps anyway: Withering Step - you'll use it soon after finishing acts Starkonja's Head - cheap & good. Its up to you if you want to craft or buy this slot. Charisma - must be enough to return Summon Skitterbots and level up Vitality. Don't forget to visit upper left part of The Epilogue (unless its changed in 3.17), you can unlock flask enchants alongside the movespeed craft there. Steelskin (lvl 4, Rhoa Eggs) bound to LMB will greatly improve survivability during the campaign, specially its bleed removal during skill effect. That's 5 points total, 30% flask duration, and 20% mana. Due to gear upgrades we change aura setup: Purity of Elements, Herald of Agony, Vaal Grace, Determination. Their names should make it obvious for when to follow them. Secondary link for additional single target damage is Puncture (lvl 4, Rhoa Eggs) + Pierce in case you manage to find an additional 2L, otherwise just Puncture would be enough. I think?
56% block 39% spell block, endurance charges (not on bosses). Points past lvl 95, if you plan to have any, I'd put into Jewel Socket for Watcher's Eye and Frenzy Charge(s). This is the one thing I'd love to improve above all. Literally every stat but leech is very good for us, and guaranteed Onslaught on Kill is pretty nice. I feel like pre-placing your Totem and having Focus ready is not unrealistic at all. Effect of non-curse Auras - extra defences / resists Next important slot to upgrade is a shield, ideally we want a hybrid EV/ES base with life, spell suppress and as much ES as possible. Every life/damage passive on that side can be picked up on the evasion side cheaper, except for IR itself.