Amethyst Radament's Sphere, Elite: Carin Shard Skull Collector, Elite: Infernal Tools Both are not outstanding, but certainly not bad. Barb Helms Wormskull Strength also increases damage and should be pushed even further if you have both a good hit rate and enough Health. Gold Find, Modifiers Infinity (L) The only real alternative is Cruel Lances and their Amazonian counterparts or Cruel versions of the Elite Spetum and Trident. The Cranium Basher, All Unique Swords String of Ears Spears are larger, heavier, and are melee weapons which must be wielded with two hands, and may be socketable, or have a full range of magical modifiers. War Traveler Spirit (L) Heaven's Brethren Bladebone 15 Dex and a gigantic sum of up to 65 lives make these shoes very useful. Tal Rasha's Wrappings If you can get Lifeleech from the weapon you can also use rockstoppers. Zod, All Unique Belts Faith (L) Deathbit So a solid start which should be replaced later. Skull Splitter You collect a group of enemies with Valkyrie, mercenaries and mirror image and attack them from a relatively safe distance and always move up a bit as soon as a few enemies have fallen. Magewrath Edge (L) Valkyrie Wing Dracul's Grasp Ghoulhide Unfortunately things have also become rather one-sided and special character variations are only possible with great effort. I dont really think slayers are cut out for this. Cliffkiller You take a bow with the highest possible damage to electricity, which you can buy relatively easily from the dealer, and let it socket twice more and use place runes or jewels with lightning damage. The first possibility would be magical weapons with the corresponding attributes and the alternative for people who dont want to go on shopping runs for weeks and have enough money would be a fast weapon with 5-6 sockets which you can upgrade with elemental damage jewels. Not much has changed in the passive skills and only small changes are necessary. If you dont mind this point this is a cheap and working alternative. These do relatively little damage and they die very quickly. So now to the most difficult and biggest part. Cranebeak Isenhart's Armory Baranar's Star Peace As a first time 2 often underestimated sets. Firelizard's Talons The Salamander The Vile Husk If you die often after that you do a lot of wrong Of course, the whole thing only brings something if you also suck enough life to make the sphere full again and again! Our last Unique is Vampire View and it also comes up with a good overall package. Heart Carver 3. one grabs a javelin and takes Tiamats rebuke as a shield and happily pedals along. Blastbark, Exceptional: Death Cleaver (L) Sorc Orbs, Rune list Medusa's Gaze Bloodletter Viscerataunt Demon Limb The Battlebranch Lycanders flank brings almost anything you want and the damage is only taken by a Cruel Warpike. Ko Jade Talon Ber Coif of Glory But also on the Unique sector there are many alternatives. Demonhorn's Edge (L) This way you can simply recast it and save skill points. These rings could still have Manaleech, so now you can only get them with a Unique Ring (and some other items). Lacerator Actually, one point would be enough here, since there are relatively few dangerous physical long-range fighters. Snowclash Its very tempting to increase the hit rate just by punching through, but in the combination of dex and punching through I see the most effective way. Rhyme Eaglehorn Here are the names of the Ama Skills. Masas scarab is not so good for Bowamas, but for Speeramas it is certainly worth a look, because a high AD chance is more important than a high AD level. Ichorsting Vampire Gaze Staves Treads of Cthon Spears are stabbed with from the side, and have excellent reach, able to hit monsters on the other side of a friendly player, or to stab a monster while it is still too far away to strike you. Avoid Avoiding is also a good skill, but not quite as good as dodging, since most bullets are easier to dodge through SM. Shields Horizon's Tornado Head Hunter's Glory Silence Arcanna's Tricks Bottom line: Only the mercenaries from act 2 should have a really strong effect, as they increase either the offensive or the defensive abilities with their auras. Hand of Blessed Light, Elite: The Tannr Gorerod, Exceptional: Normal: When you start an attack you are almost always interrupted and what good is a huge damage if you dont get it to the monster. A good choice for the defensive freaks might be for example the rockstopper, which besides almost prismatic (poison missing) resistances also reduces the physical damage by 10%, brings faster recovery after hits and a lot of vitality. The mercenary with Frost Aura is of course more defensive, but no less useful. Ama Weapons Rattlecage The chance to double the damage is something every character wants and if its even passive you should hit (h skills g) I would first aim for a level of about 50% and if there are still points left afterwards, I would upgrade to Lvl 16, because you get a good 65% there. But now to the skills here, a lot has changed! Values in () Yari's do more damage in the Expansion than they do in Diablo II.

Energy: The only thing that really costs mana with a Speerama is the Valkyrie and you can also afford this with the normal mana supply (apart from Lvl 25 Wallys perhaps times) The rest can be done comfortably through Manaleech and therefore the basic value is sufficient here. Soulfeast Tine However, I dont think this solution is acceptable, since you want to play a speerama and a bow is the opposite. Ginther's Rift The Meat Scraper Felloak Orphan's Call This part is too short for me at the moment.Defeat groups one by one. Dragon If you have problems with Crowd Control but certainly worth a look. Apparently the low damage is a bug. Because the barbarian often fights in close combat he will pull monsters from you and so you will live longer. You might want to proof-read your comments before posting them. You also get 15 Strength Points and some Fire Damage, which slightly increases your offensive potential. But the real highlight are the 2 sockets with which you can adapt Geisterschmiede to your own requirements (Speed, Resis or Life) I find Duriels bowl even a bit better, because it is a very cheap all-in-one solution. Humongous, Exceptional, two-handed: Homunculus Books & Scrolls, El Here the choice is quite limited, but because rares are the optimal belts, at least some individuality is added. There is another possibility and it is certainly very effective. Windforce, All Unique Crossbows Stoutnail D2R Items for Sale at the Cheapest Prices. Diamond Armor Giant Skull Magefist For the small purse you have to mention tears, because you get strength, dex, faster race/go and resis, but unfortunately not very much of all of them. Azurewrath Bul-Kathos' Children Malice So neither useful for normal nor physically immune enemies. Wraith Flight (L) The desert types With the appropriate auras they are certainly most useful for a speerama. Gheed's Fortune Even better are War Traveller. Elite: Ice (L) 10 Strength and vitality are nice, but the 15-25 increased damage gets a lot out of almost every weapon. But the whole thing was quite nonsense, because this situation happens very rarely and the skill is otherwise very useful. Stormlash Cerebus' Bite (L)

But now Speeramazones are more item-intensive than before, as almost all skills can only be used with fast weapons. Swords Stormchaser Civerb's Vestments But there are two more uses. Therefore you have to use Valkyrie, mercenaries and decoys to bind the enemies. Blood Crescent Rare belts from D2 Classic can form beautiful packages with resis, strength, dex and life that no unique belt can match. Snakecord Saracen's Chance If you want to reach the fastest possible attack speed and also want to have a small Str and Dex bonus, Zuckzappel is a good entry armor. But also often called Muppets Wally or something like that, because she is usually not where she should be, Jab = thrust amazons who will mainly use this attack as jabazones, Fend = An ama with Fend as main skill is called a Fendazone, FHR = Faster Hit Recovery = faster recovery after hits, A Speerama, unlike some other chars, is not so much fixed on individual attributes. Crainte Vomir It happens quite often that you have to retreat because too many enemies could break through and nothing is worse than getting a fatal blow while running away. The Amazon has a full skill tree devoted to Spear and Javelin skills, and her Spear and Javelin Skill Tab makes her powerful with spears, though spearazons and javazons lag behind Bowazons in overall success, due mostly to the lack of quality spear or javelin skills. Most useful are mercenaries with power, holy frost or defiance. Since a large part of the damage comes from the Fend Bonus, a better weapon works much better than a big increase in Strength and therefore the later points here are rather luxury. If the other equipment is right you can also increase your maximum fire resistance a little bit. Rixot's Keen Lore But IMHO is a mercenary from the 2 act almost as strong and he also delivers many bonuses. The Mahim-Oak Curio Sanctuary The Impaler Corpsemourn, Elite: Fend has always been a good skill, but unfortunately it was very item intensive (GIAS lance etc.). Andariel's Visage (L) The armor There are quite a few alternatives and fortunately most of them are really cheap. This skill has never been useful and it is not with Lod Steel Carapace Griffon's Eye (L), Class Helms: But nobody knows for sure. Executioner's Justice (L) Stormspike, Elite: Emerald Dragonscale, Sorceress Orbs Honor Kingslayer Serpent Lord However, the prerequisite is still a fast weapon that either has high damage. She is an excellent blocker and endures more than anything else and without her a Speerama can hardly survive. Vex Razortail Asn Claws

The mercenary with Power Aura increases the damage very much and makes life a lot easier. Steelclash Spirit Forge Cleglaw's Brace Ume's Lament, Exceptional: In the old guide I had promised to write a new version for ages, but somehow something always came up and I was missing the desire to do it ^^ A large part of the guide is therefore still based on the old framework and only the item section has been made a bit clearer and a few small new sections such as mercenary tips have been added. With a Speerama the decoy can also be used to a certain extent, because normally you can stand quite a lot. On rare tires you can have almost any attribute you could wish for as a spear-amazone. The Gladiator's Bane Hellplague But if you want to have it a bit safer, you can also award 5 points here. For PIs a larger mana pad can be useful, but for these situations I would recommend slightly modified equipment (mana arms etc.). Javelins are throwing weapons, held one-handed, and are non-magical and non-socketable. Daggers Torch of Iro Zephyr, Cloudcrack Buriza-Do Kyanon Bows Kelpie Snare Of course it always depends on the style of play which mercenary fits best, but I will give you a rough recommendation. Radiance, Ancient's Pledge Moser's Blessed Circle In the set area there is another incredibly cheap, but also incredibly bad looking alternative (keyword: optical rape) Thanks to Duallech, Life and Resis, Tal Rashas mask covers just about everything and is almost a gift. But there are also Uniques that can keep up with this. Wind Doom A Speerama has to be much more careful than a barbarian or a magic bitch when an enemy group appears, because you cant fight many enemies at once. Normal, one-handed: Tarnhelm Skullder's Ire Pul Soul Drainer So that you are better prepared, here is a little crash course. Hellslayer The Grim Reaper, Exceptional: Armor with reasonable bonuses are Duriels bowl, Ghostforge, the rune-words smoke and lionheart. Wolfhowl, Druid Helms Potions Hellmouth, Elite: The Amazon can only use the melee skills from her Spear and Javelin Skill Tab with spears; the javelin/throwing skills are inaccessible while wielding this item type. Since she only shoots single arrows it will not have a very strong effect. Dexterity: In the long run, dexterity should be pushed so far that you can use Warpikes or their Amazonian counterparts. Elite spears are found only in the Expansion. I dont think much of 6 Emerald Socket actions, because the damage per second is simply too low and the poisonous damage does not overlap. Last but not least I recommend the Defiance Mercenary. Gleamscythe Undead Crown Bloodrise Pluckeye Ondal's Wisdom, All Unique Throwing Weapons sorc fcr sorceress The robbery skull has Dualleech and a small speed bonus. There is a large unique selection and many of them are really good. Cold damage and knockback are for example 2 attributes that are also very useful to slow down the enemies. Astreon's Iron Ward If you dont need higher damage (e.g. Aha, a mass destruction kill that deals out elemental damage! Nord's Tenderizer Tomb Reaver (L) Dark Clan Crusher Only when this small group has been decimated do you go a bit further and take care of the next enemies. Silks of the Victor, Exceptional: Herald of Zakarum The loaded punch is still not a skill that can accompany you through the whole game, but it is definitely worth considering if you fight PIs frequently to develop it. Waterwalk Bonehew Unique Paladin Shields The Face of Horror, Exceptional: Ohm Skewer of Krintiz The rings should offer life, resis, dex, strength and mana/lifeech like all other rare items. Arm of King Leoric Critical Strike Critical strike is one of the most important skills for a Speerama. Baezil's Vortex Wisp Projector, All Unique Shields The only Unique Manaleecher called Manald Healing is not really bad with his small life bonus and not really good either. Enlightenment Twitchthroe Normal: Charms Guide, Calculations Normal: But a Java belt still holds the flag of the Unique up. Shadow Dancer (L), All Unique Amulets Again, there is prismatic resistance, even more lives than in Ghostforge or Duriels Bowl(110 lives! If the resistances of these armors are not enough, you should go for the Runeword Smoke, as it offers 50% Prismatic Resistances. Breath of the Dying Steelrend, All Unique Helms The Wowhead Client is a little application we use to keep our database up to date, and to provide you with some nifty extra functionality on the website! Larger and heavier than javelins, spears are melee weapons that do far higher damage than javelins, but can not be thrown. In addition, you can expand the skill with the combination of a throwing spear and Tiamats reprimand described later. The Gavel of Pain, Elite, 1H: Grief (L), Hand of Justice Culwen's Point, Normal, 2H: The other mercenaries also have their areas of operation, but whether a barbarian or not will not be noticed very much, because he is only an additional blocker but nothing else improved. The Patriarch, Exceptional, 1H: I never like to give values for vitality, because every player has very different items and therefore with the same vit value there are big differences in life.

Chance Guards Ethereal Edge Berserker's Arsenal Thul Apart from energy all other attributes have an important meaning. In the set area you can also use the Sigons or Sanders set if you already wear the appropriate gloves. Nightsmoke The Scalper, Elite: Frostwind Valkyrie My relationship with the Valkyrie is somewhat ambivalent. Amn, Sol Druid Helms Stone Druid Helms, All Unique Boots Gorefoot Monsters are high enough level to drop them by Act 4 and 5 Nightmare, and then all through Hell difficulty. Act 1 Quests, rewards, unique monsters and general tips, Act 2 Quests, rewards, unique monsters and general tips, Act 3 Quests, rewards, unique monsters and general tips, Act 4 Quests, rewards, unique monsters and general tips, Act 5 Quests, rewards, unique monsters and general tips, The Complete Guide To Bugged Diablo 2 Items, Beginner Hammerdin Build and Strategy Guide. Pelta Lunata Wands, Class Items Heaven's Light (L) Spike Thorn

Amulets Blackhand Key, All Unique Maces Rakescar, Exceptional, one-handed: Todesfaelle Flamme Sander's Folly Crow Caw Arioc's Needle Grim's Burning Dead, Elite: Decoy The decoy is also a very useful skill, because unlike the Valkyrie or a mercenary he is always where he should be and even then he doesnt run away. Goldskin Nagelring The other bonuses like the increased attack value and the improved defense are also welcome, but they cant hide the fact that the speed is really bad. Coldkill Warlord's Trust I would use this skill to keep the chance to hit always at 85+X%, because you can get along quite well from this value on and a higher chance can only be achieved with more effort. Insight (L) Normal: Frostwind This way you can increase Dex to the point where you can carry the right weapons and if you have problems to reach the 85% hit rate you can add even more points. Annihilus Lum Running away is the only skill that also evades magical ranged attacks and thus becomes even more useful in areas like the Chaos Sanctuary. Zakarum's Hand Butcher's Pupil Thunderstroke (L) Rather expensive, but also quite effective are hands on. I like the next helmet (not only optically^^) a little bit better. Our next helmet is actually something for MF characters, but also for prospective Speeramazones. In LoD the items are often even more important than the skill, because the items have become much stronger and more frequent. You should first invest 20 points and then at least 10 levels on items. Tal Rashas mask looks like shit**, but you cant see it on the mercenary and its very cheap. Raven Frost is a must have item if you dont already have Duriels bowl, because he can not be frozen is a positive attribute. Shael Swordguard, Elite, 1H: You get a pretty high damage, which increases significantly against demons, and so they mutate into a really good boss killer. Kinemil's Awl Spirit Ward, Class Shields: Peasant Crown Call to Arms Lycanders brings Lifeleech, a Vit Bonus(60 life), 30% increased attack speed, 20 Strength, 20% improved Defence, 2 Ama Skills and 2 Spearskills and covers all points. Slightly better (if you cant freeze anywhere else), but a bit more expensive is the rune-word Lionheart. Halaberd's Reign So here are the alternatives for everyone, 2. you take a weapon with high elemental damage and use Fend to put it on as many enemies as possible. Vitality: In my opinion, vitality is the most important attribute, because a Speerama can only be played comfortably with a large cushion of life. Wizendraw Phoenix Langer Briser Normal: The Grandfather, Amazon Weapons

Boneflame The most important for almost every mercenary are Lifeleech, good resis and lots of life. Hitpower Recipes Goldwrap Dol Carrion Wind Hel Earthshaker, Exceptional, 2H: Hawkmail Blackhorn's Face, Elite: Black Hades Ripsaw Iratha's Finery Now lets talk about spears. Pompeii's Wrath King's Grace Boneflesh Also the AR bonus, the cold damage as well as the dex bonus and the cold absorption are very practical. Here the optically best solution is probably also the best in terms of play. But here again there is a strongly underestimated skill. Wizardspike, All Unique Polearms Black Im not really satisfied yet, but maybe you can help me to make it an interesting guide without weak points. Also here you get 40 lives, unfortunately only 10% IAS, but a minimum damage increased by 5, which can tear out the total damage of a worse weapon. Leadcrow Djinn Slayer (L) Escape Escape was long avoided due to a small bug that appeared when you got into Diablos beam and was not skipped. Sapphire Natalya's Odium So you cant replace Vit completely by corresponding items like with a Bowama.Here are the basic values and the bonuses you get by leveling up and increasing your attributes, Initial valuesStrength 20Dexterity 25Vitality 20Energy 15Per level ascent+Endurance/vitality 1+Endurance/Level 1+Life / Vitality 3+Life/Level 2+Mana/Energy 1.5+Mana/Level 1.5. Chromatic Ire

Both the Sigon and the Death & Devil set brings if you wear the gloves and another item 30% IAS and also the other attributes such as Lifeleech, strength (Sigon) or Cannot be frozen (death and devil) are not from bad parents. But if you had these items Fend was the best skill

Donnergotts prosperity brings 20 strength and vitality and numerous means against lightning damage. In Lod you also need a way to kill enemies with physical immunity, but they will certainly only laugh about the elemental damage of the charged strike. Lance of Yaggai Duriel's Shell Ist But this will only be possible if you keep her on a relatively small level. Blackleach Blade Blackoak Shield Normal, 1H: Death (L) The shoes Also here rares are optimal and also here resis, dex, strength and because there are shoes also faster race/go on it. Spire of Honor, Elite: Um, Mal The monsters fall a lot faster with him and because of the higher damage you need less Manaleech and Lifeleech strikes better. Darkforce Spawn (L), Paladin Shields Milabrega's Regalia It can be used to defuse both magical and physical remote attacks and even multi speed cameras lose much of their effectiveness. Hotspur Verdungo's Hearty Cord, All Unique Armor Still, using a good spear with 1 point in Jab is a very good way to get a new Bowazon going, and with a decent Pike and some mana leech, any Amazon can power through normal difficulty very quickly.